![]() ![]() Lastly, I encountered view corruption of images and mesh gradients (also seen in one of the screenshots above): Illustrator 'cheats' by lowering the resolution of the effect (but this is still more usable).Īnother thing I noticed is the lag in updating layer thumbnails when switching between files: oddly enough the thumbnails will display the previous file's layer thumbnail previews for just a second before updating. I can edit a curve of a vector object that has a Gaussian Blur adjustment layer assigned to it in real-time. Well, I compare to PhotoLine: there is no impact on performance there at all. Perhaps readers might object now: 'yes, but you are editing a curve in a blurred object!". I then tried to edit a curve in the blurred object: a lot of lag. A larger blur takes a few seconds to respond. For example, I assigned a Gaussian Blur adjustment layer to one of the worms. ![]() In other areas the app also seems to struggle somewhat: adding adjustment layers to objects (even in simple files) and other effects seems to respond slower than expected. Next, I switched to vector display mode, and turned off Direct Preview Editing, which allowed me to edit a curve smoothly, but it wouldn't give me a real-time visual update of the colours/gradients and take an instant to update. ![]() But even in that mode dragging a curve will introduce a pause at times. In Vectorstyler again the performance is disappointing: moving points around updates at perhaps 2~3 frames per second. It disrupts the creative flow.Įditing curves and individual shapes works fine in Illustrator (smooth), Inkscape (little less smooth), PhotoLine (smoother than Inkscape), and Affinity Designer (smooth). Vectorstyler updates with a ~2 frames per second - which is not really usable in my book. Inkscape is more problematic (on Windows at least), and is not usable unless I switch to outline. PhotoLine has no issues either - not as smooth, but good enough. Moving separate parts of the drawing (for example one of the worms) works smooth in Illustrator with Real-Time Drawing and Editing. This file is a good test for vector editing performance. In PhotoLine and Inkscape it takes ~8-10 seconds, Illustrator takes 2-3 minutes to finish importing. Loading time for this SVG is (obviously) problematic to say the very least. 30 minutes it finally loaded (I do like how the user may continue work on other files while a file is loading, btw). PhotoLine and Inkscape will not load the AI, and I converted it to SVG in DesignerĪfter converting the file to SVG, and I tried to load it again in Vectorstyler.Īfter waiting approx. The file loads in a second in Affinity Designer without issues. I always test with the following AI/SVG demo file: GPU is activated for both distortion and mesh. The initial default performance setup was less than ideal, so I changed it to OpenCL, 24 rendering threads, 24 document threads, and 24 image threads. My hardware: 3900X, 128GB, nvidia 3080ti, and working from fast M2 drives and running Windows 10. On the other hand, I experience major performance and import issues that make it almost impossible to work with Vectorstyler. Quite surprising for such a young app, and in particular after discovering VS seems developed by one main developer only? If so, my hat off to you, sir! One the one hand a broad and deep vector editing tool set is on offer, with some unique additions that I only know from 3D apps. So far my three-day experience with Vectorstyler is a mixed bag. I have worked with vector illustration software as a professional and for my own work since the nineties: Freehand, CorelDraw, Illustrator, Inkscape, PhotoLine, Affinity Designer (although Designer still is too basic in terms of vector editing features for my taste, so I mainly use it for certain conversions). The feature list was intriguing to me, and I decided to give Vectorstyler a whirl. The existenceof Vectorstyler was pointed out to me via the Affinity forums. ![]()
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